Services
Three ways to build your arcade game with us
Each service covers a specific part of two-player arcade development. Fixed scope, transparent pricing, documentation included. Pick the one that matches where your project is right now.
Back to homeHow to choose
Each service is its own thing
The three services below aren't tiers of the same product — they address different stages of arcade game development. You don't have to start with the first and work through them in order. Start with whichever one fits where your project is today.
If you're not sure which one fits, the descriptions below should make it clear. And if you're still unsure after reading — just get in touch. We'll help you figure it out.
Local Versus Prototype
A focused build of your same-device, two-player arcade loop. Suited to creators who want to test the feel of head-to-head play without diving into networking complexity. The work stays light and practical — shared-screen layout, two-player input handling, and a playable build you can put in front of people.
What's included
- Shared-screen layout designed for two-player visibility
- Two-player input handling with symmetric logic
- Playable build deliverable
- Documentation covering build structure and decisions
Fixed price, full scope
Match Flow Build
A development service that shapes the round structure, scoring system, and rematch flow for an arcade multiplayer title. Made for teams who have a prototype running and want to refine the session loop. Both players stay respected throughout — the scoring model and results screen treat each side with equal attention.
What's included
- Round system with clean state management
- Fair scoring model balanced for both players
- Results screen and rematch flow
- Documentation covering system logic and extension points
Fixed price, full scope
Online Match Setup
A practical service that lays a simple foundation for connecting two players over a network. Intended for developers ready to explore online play thoughtfully. The work stays honest about scope — a basic matchmaking outline, connection handling guidance, and clear documentation. Modest, transparent about what fits within the budget.
What's included
- Basic matchmaking outline for two-player connection
- Connection handling guidance and implementation
- Clear documentation of scope and limits
- Notes on sensible next steps beyond this foundation
Fixed price, full scope
Unsure which fits?
See how the approaches differ
The comparison page explains how Versus Lab's focused services differ from a general development engagement — cost structure, what each approach delivers, and when each makes sense.
Process
What happens after you reach out
You send a message
Describe your project briefly. No formal document needed.
We confirm the scope
We confirm which service fits and make sure the scope is clear before anything begins.
Work proceeds
We build, check in as useful, and keep things transparent throughout.
Delivery with docs
Everything delivered with documentation so you can continue confidently.
Questions
A few things people ask
Can I combine more than one service?
What if my project is slightly different from what's described?
Does the fixed price cover revisions?
Do I need to know what game engine I'm using?
Ready to start
Tell us what you're building
A brief description of your project is enough to start. We'll read it, ask what we need to know, and come back to you with a clear sense of where we can help.
Get in touch