Versus Lab
Game development services overview

Services

Three ways to build your arcade game with us

Each service covers a specific part of two-player arcade development. Fixed scope, transparent pricing, documentation included. Pick the one that matches where your project is right now.

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How to choose

Each service is its own thing

The three services below aren't tiers of the same product — they address different stages of arcade game development. You don't have to start with the first and work through them in order. Start with whichever one fits where your project is today.

If you're not sure which one fits, the descriptions below should make it clear. And if you're still unsure after reading — just get in touch. We'll help you figure it out.

Local Versus Prototype
Service 01

Local Versus Prototype

A focused build of your same-device, two-player arcade loop. Suited to creators who want to test the feel of head-to-head play without diving into networking complexity. The work stays light and practical — shared-screen layout, two-player input handling, and a playable build you can put in front of people.

What's included

  • Shared-screen layout designed for two-player visibility
  • Two-player input handling with symmetric logic
  • Playable build deliverable
  • Documentation covering build structure and decisions
$320 USD

Fixed price, full scope

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VS
Service 02

Match Flow Build

A development service that shapes the round structure, scoring system, and rematch flow for an arcade multiplayer title. Made for teams who have a prototype running and want to refine the session loop. Both players stay respected throughout — the scoring model and results screen treat each side with equal attention.

What's included

  • Round system with clean state management
  • Fair scoring model balanced for both players
  • Results screen and rematch flow
  • Documentation covering system logic and extension points
$590 USD

Fixed price, full scope

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Match Flow Build
VS
Online Match Setup
Service 03

Online Match Setup

A practical service that lays a simple foundation for connecting two players over a network. Intended for developers ready to explore online play thoughtfully. The work stays honest about scope — a basic matchmaking outline, connection handling guidance, and clear documentation. Modest, transparent about what fits within the budget.

What's included

  • Basic matchmaking outline for two-player connection
  • Connection handling guidance and implementation
  • Clear documentation of scope and limits
  • Notes on sensible next steps beyond this foundation
$760 USD

Fixed price, full scope

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Unsure which fits?

See how the approaches differ

The comparison page explains how Versus Lab's focused services differ from a general development engagement — cost structure, what each approach delivers, and when each makes sense.

Process

What happens after you reach out

01

You send a message

Describe your project briefly. No formal document needed.

02

We confirm the scope

We confirm which service fits and make sure the scope is clear before anything begins.

03

Work proceeds

We build, check in as useful, and keep things transparent throughout.

04

Delivery with docs

Everything delivered with documentation so you can continue confidently.

Questions

A few things people ask

Can I combine more than one service?
Yes. Some projects need more than one service, and they're designed to work well together. The Local Versus Prototype is a natural starting point for work that continues into Match Flow. Get in touch and we'll look at what makes sense for your project as a whole.
What if my project is slightly different from what's described?
Reach out and describe it. The service descriptions cover the standard case — some projects land close enough that one of them still fits; others genuinely need something different. We'll be honest about which situation yours is.
Does the fixed price cover revisions?
Reasonable revisions within the defined scope are included. Changes that extend beyond the original scope are treated as a separate conversation — we'll be clear about what's in and out before work begins so there's no ambiguity.
Do I need to know what game engine I'm using?
It helps to have an idea, but it's not required before reaching out. Engine context is part of what we clarify during the scoping conversation. If you're genuinely undecided, we can talk through what makes sense for the kind of game you have in mind.

Ready to start

Tell us what you're building

A brief description of your project is enough to start. We'll read it, ask what we need to know, and come back to you with a clear sense of where we can help.

Get in touch