Versus Lab
Two players competing on a single screen arcade game

Service 01 — Local Versus Prototype

Turn your two-player idea into something you can actually sit down and play

A same-device arcade loop, built carefully so both players feel the fun from the first session. No networking headaches. Just couch competition, done properly.

What you get

A playable, two-player build — one you can actually share

When this is done, you'll have a working same-device prototype where both players can jump in, compete fairly, and leave smiling. That's the thing most arcade ideas are missing — not a concept, but a thing you can hand to someone and say "try it."

We handle the parts that tend to slow creators down: the shared-screen logic, the input separation, the feel of the game loop. You get to focus on what you were excited about in the first place.

A playable build, not a wireframe

Something real to test, share, and build on — not a mockup or a spec document.

Both players feel equal

Input handling and screen layout tuned so neither side starts with an unintended advantage.

Yours to extend

Clean, commented code with documentation — so you can continue from here without starting over.

Where things tend to stall

The idea is there. Getting it playable is where it gets tricky.

Same-device input is harder than it looks

Two players on one keyboard or gamepad sounds simple. In practice, input separation, collision handling, and fair timing take real care to get right.

The screen split always needs adjusting

Shared-screen layouts that feel balanced across different resolutions and aspect ratios require more iteration than most expect.

Getting to "playable" takes longer than planned

The gap between a working solo prototype and a fun two-player one is often bigger than it looks from the outside. Small things compound.

Networking feels like the wrong next step

Online multiplayer is a separate project. Sometimes what you actually need first is to know the local experience feels right.

What's covered

  • Shared-screen layout, balanced and responsive
  • Two-player input handling on the same device
  • A quick playable build — functional and testable
  • Code comments and light documentation included
  • Fair-play tuning for both players' perspective

Our approach

We build the loop around the two-player experience, not around you adapting a solo one

A lot of local multiplayer prototypes start as single-player builds with a second player bolted on. The result usually feels slightly off — input conflicts, uneven view angles, or just a sense that one player got the worse end of the screen.

We approach it differently. The shared screen and both input streams are considered from the first line of code. The outcome is a build where two people sit down, pick up their controllers, and just play — without needing a preamble about "how it's supposed to work."

Working together

How the work actually goes

It's a calm, straightforward process. We don't need a polished spec — just a clear sense of your game idea and what you'd like to see by the end.

01

You tell us what you're making

A message with your game idea and what a good prototype looks like to you. Rough is fine.

02

We align on what to build

We confirm the scope, set honest expectations about what fits in this service, and agree on what done looks like.

03

Build happens at a steady pace

We work through layout, input, and loop logic. You're kept in the loop if anything needs a decision from you.

04

You get the build and docs

Everything delivered cleanly. Code is yours, documentation is readable, and continuing from here is straightforward.

Investment

One price. No surprises along the way.

The Local Versus Prototype service is a fixed engagement. You know the cost upfront, and it doesn't change as work progresses. That makes it easy to plan around and easy to say yes to.

$320 USD

Fixed price for the full Local Versus Prototype service

If you'd like to discuss payment timing before committing, just mention it when you reach out. We're happy to have that conversation.

What's included

  • Shared-screen layout

    Designed for two players on one display, balanced and fair

  • Two-player input handling

    Separate, non-conflicting input streams for both players

  • A playable arcade loop

    A functional, testable build — not just scaffolding

  • Light documentation

    Notes on structure and logic so you can continue work comfortably

  • Full code ownership

    Everything built is yours — no license restrictions, no ongoing fees

How it holds up

What a good local prototype actually produces

The goal isn't a polished release — it's a build that tells you something true about whether your game idea works the way you hoped.

You can test the feel of the game

Sitting two people down in front of a working prototype reveals things no amount of planning can. You see what works, what doesn't, and what to do next.

A foundation for further work

The prototype is written to be extended. Whether you add a scoring system later or take it online, the structure is built with those possibilities in mind.

Honest timelines, no pressure

This is a contained service. We're clear about what's realistic within it so you can plan your broader project around what you actually receive.

Our commitment

We want you to feel comfortable moving forward

Before any work begins, we talk through the scope together. If what you need doesn't fit this service, we'll say so clearly. We'd rather have an honest conversation upfront than deliver something that misses the point.

Scope agreed before we start

No work begins until we've both confirmed what's included and what the result will look like.

Open communication throughout

We check in if decisions need to be made and keep you updated without requiring you to chase us.

No-obligation first message

Reaching out costs nothing. If it's not a fit, we'll point you somewhere useful instead.

Getting started

Here's how it begins

Simple steps from "I'm curious" to "work is underway."

1.

Send a short message

Use the contact form on the home page. Tell us about your game idea and what you'd like help with. No lengthy spec required.

2.

We talk it through

We reply within a day or two. If the service fits, we confirm the scope and what you'll receive. If not, we'll say so honestly.

3.

Build begins

Once aligned, we get to work. You'll have a playable prototype and documentation when we're done.

Local Versus Prototype — $320 USD

Ready to get your two-player idea off the ground?

Drop us a note about your project. We'll read it carefully and come back with a clear sense of what working together could look like.

Get in touch

Also available

Explore other services

Each one addresses a different phase of building your multiplayer arcade game.

Service 02

Match Flow Build

A clean round structure, fair scoring model, and tidy results screen — for teams refining the gameplay loop at a comfortable pace.

$590 USD Learn more →
Service 03

Online Match Setup

A practical foundation for connecting two players over a network. Matchmaking outline, connection guidance, and clear documentation.

$760 USD Learn more →